Social engineering the ‘web 2.0′ way
This has been sat on the HDD for a while, time to air it!
Six Seven emergent strategies for Web 2.0 companies to groom users into supplying the intellectual property they need - for free!
This has been sat on the HDD for a while, time to air it!
Six Seven emergent strategies for Web 2.0 companies to groom users into supplying the intellectual property they need - for free!
Hierarchical models are the prelevant method of drawing website sitemaps (for example this article at boxes and arrows) we’ve all seen them, I’ve even drawn some - they start at the homepage and everything spreads out from there, they’re commonly called ‘Top Down Trees’ or the suchlike.
Some problems I have with hierarchical page modeling of website:
In short, it’s focus is too narrow, and is information-light. A more descriptive and usefull method can be used,
Advantages of a experiential model: -{?}+
This has clear advantages in communicating both to the folks in marketing and the IT department, giving them a common ground from which to discuss their issues and goals and ensuring communication across diciplines.
Chunking the model:
Because ‘objects’ are typically defined as having use/function outside of themselves (i.e. are part of a communications process not just mindless spounges soaking up randomly linked ‘content’) this is retained throughout thinking at every stage of developing the model, from the initial concept through to completion.